Dnd 5e wild magic barbarian. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Dnd 5e wild magic barbarian

 
 Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragonsDnd 5e wild magic barbarian  The Eladrin is arguably the “original” version of the elf in DnD lore, reflecting elves who never left the Feywild

Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). The Best D&D 5e Feats For Artificers, Ranked. Big disagree. That's what I like about D&D. Magic isn't just for wizards and sorcerers, either -- even brute-force barbarians will eventually need. So the three aspects are 1) theme, 2) mechanics, 3) background features. ago. A barbarian spots his attacker over his shoulder and prepares for battle. Put 8 in your STAT. r/EDH. As the great foe flew into the sky, he gripped the dragon's spines with a near-. 4. thats why the barbarians magic table is all good stuff. Path Features: ★★★ Game Design: ★★★★ Fun: ★★★ Versatility: ★★★ Lore & Roleplaying: ★★★★ Path Summary: Your Rages will trigger a random effect based on rolling 1d8. Path of the Battlerager. Giving casters back spellslots for instance, can either be ridiculously OP, or functionally worthless depending. the update does come to pass, likely, people will stubbornly stick to the 5e system due to the draconian measures being taken to prevent creativity from flourishing. The envelope contains a letter from an anonymous fan and a chocolate bar. ©2023 Wizards. The Best Barbarian Magic Items In D&D 5e, Ranked. The damage is. Warlocks are the favored servants of otherworldly patrons, instilled with eldritch power. Barbarian Bard Cleric Druid Fighter. See morePath of Wild Magic Features; Path of Wild Magic Ability Scores; Path of Wild Magic Races; Path of Wild Magic Feats; Path of Wild Magic Weapons; Path of. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. My thought was to start with Barbarian 1/Warlock (hexblade) 2 for two castings of first level armor of agathys and one casting of the second level version. Add in homebrew items, and you have literally thousands of items to personalize, maximize, and customize your Barbarian. Wild Magic is the Barbarian’s answer to their puny. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. DarthJarJar242 DM • 8 mo. However, it will probably lose out to my Wild Magic Barbarian/Genie Warlock just because I like the color and the backstory better. Tough. Luckily, some of the best D&D 5e feats for barbarians help them excel even more at this. On top of that the extra ASIs and the fighters abilities. Problem is, both of these are a bit weak compared to later sub-classes, especially because they lack a spell list, which severely limits their casting options at. So, on the RAR Wild Surge table, the first on the rolling table is written as follows: Shadowy tendrils lash around you. Tldr of his story is that he has a magic gem jammed in his hand after an accident fishing for his work, this has taken place a week or 2 before the campaign started and is now on the road with the party to learn how to either get it out. 3rd-level Path of Wild Magic feature As an action, you can open your awareness to the presence of concentrated magic. Now I'm at level 7 full Barbarian (Wild Magic) with these choices: Racial SI: +2 Dex, +1 Con (to boost the Unarmored Defence) ASI: +1 Str, +1 Int; Using a great-axe for combact, i deal 1d12 + 4 (Str) + 2 (rage) damage with one swing, with the possibility of two attacks and some helps thanks to the Wild Surge Effect and the Bolstering Magic to. 4 easy steps Walk upto gobbos Cast sleep -> unconscious gobbos Wild magic surge 7 -> Cast fireball on self Unconscious gobbos autofail dex saves. Tides of Chaos (Level 1) Also at level 1, the Wild Magic Sorcerer is so attuned to the elements of chaos and chance that they can manipulate those forces around them. Free detect magic is great, but becoming a battery for the spellcasters seems a bit underwhelming. YMMV. Here is one I made and here is one from Donjon. Game features include spells, class features, feats, racial traits, monster abilities, and magic items [. Their ability to Wild Shape allows them to change their form into. This table has some area-of-effect-centered-on-caster damage or vulnerability. It is a spell that is cast. Only way to do it is to find a good non-concentration buff spell and cast it before raging. #4 – Path of the Storm Herald. 27 In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature. 5% for 5 spells. ago. These magic-suffused barbarians walk the Path of Wild Magic. Loses some steam in mid to late game, but a cool combo nonetheless. All playable Barbarian Primal Paths in 5E. 12. An alternative Wild Magic Surge table is used. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. The spell and the Wild Magic Surge effect both happen. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. I want to give some feedback on the Barbarian, specifically the Wild Heart subclass. Bolstering Magic is maybe the best feature they have that scales with proficiency bonus. by Harry Menear. 103-104), to have access to sorcerer spells that take longer than an action to cast (notably, by taking the Ritual Caster feat and choosing the sorcerer class). This build is MAD. This is the class to pick if you want to play a hero who can endure when everything seems impossibly tough. Wild Wild Magic Barbarian (Wild Magic Barb, Wild Magic Sorc) And even after making this builds I realized some other sweet options and combos you can run. A barbarian exposed to this realm feel s emotions powerfully and magic saturates their body. The default sorting is the order in which the class or subclass was. Now in terms of when to multiclass I would go 5 Barbarian to get Extra Attack then go 3 Fighter and finish off rest of campaign leveling Barbarian. At 3rd level, a barbarian gains the Primal Path feature. 18. Life in the wild places of the world is fraught with peril: rival tribes, deadly. For those that dont know, a Wild Magic Barbarian is a barb that gains one random power every time they enter rage, it also has some magic related abilities such as detecting magic or a minor buff. Both the rogue and the artificer tend to be subtler classes in D&D 5e. It shows a linkage. Str and Con with the Savage Attacks and Relentless Endurance makes the Barbarian a Tank. 03 I was making a Barbarian/Wild Magic Sorcerer multi-class and realized the following scenario may occur: Rolling a 01-02 on the Wild Magic Surge Table: Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls [. OldManPsychic. 1. Dungeons & Dragons, D&D,. It can also be brought back from the dead with ease, requiring. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Each player takes one element, and builds a character around it. Wild Magic Domain. You can cast a spell gained from this trait only once until you complete your next long rest. The playstyle of the 5e DnD Barbarian. If the weapon leaves your hand, the weapon. "Magic infuses one weapon of your choice that you are holding. Swarmkeeper Multiclassing. and other countries. (5e) Wizards of the Coast. A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. An alternative Wild Magic Surge table is used. The more members of your party accept this benefit, the more hit points everyone gets. (Note this class is unavailable in EA and all info. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. She’s starting off with the gauntlets of ogre power as I let them all start with an uncommon magic item. Also I don’t think lucky does anything for surges. Put them together and we get the loose cannon champions of otherworldly. Flavorful, has a few abilities usable while raging, namely Smites and the Aura. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown. I've been looking into RPing a CN Half-Orc Barbarian, who will multi-class a single level of Wild magic Sorcerer at level 2. The Path of Wild Magic subclass has one notable feature that can help party members survive the dangers of the Feywild: the 3rd-level Magical Awareness. Other things we added included being able to do 1d4. Old college roomate from 3 years ago is debuting tasha's and it's the only reason I cracked open Tasha's. Since no exceptions are specified and the wild magic surge states that you would be casting a spell nothing would happen. dragon. If you get +1 AC, lean in with sword and board. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. . Druid. to the left of their location. D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. However, being limited to melee is a big drawback, and the Barbarian. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. So this is the new barbarian wild soul wild surge list: 1: Creature of your choice needs to make a con save or take 1d12 necrotic damage or no damage, you gain 1d12 temp hp. Vaughan Dawnhand, Goliath. The most important thing is that you talk to your DM ahead of time about Tides of Chaos. As you’d expect, Barbarians need Strength and a lot. AD&D 2e Tome of Magic Table 2: Wild Surge Results. Being a barbarian is a pretty common occupation or class for most Orcs. Rogue has Cunning Action, Arcane Trickster and 100 ways to Sneak Attack which are all cool and give you choice and complexity. This causes the magic that powers him to “leak” in times of stress. The D&D 5e Wild Magic Sorcerous Origin doubles down on this chaos by infusing utter randomness into almost. Abilities like Magic Awareness let you sense spells and magic items within 60 feet of you. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. 5-6. Read a full review of the Wild Magic Barbarian here. Aside from a general lack of synergy between the barbarian the sorcerer, the Rage ability actively works against the combination. Spell Drinker. I say Custom leniage. If a bear is physically incapable of flying into a primal Rage, then we are doing something very wrong as a society. 2/5 Purple. 02: A small bird delivers an envelope to you. Whatever fits your playstyle or seems fun wouldn't be that bad of. In the lore, sorcerers develop magic by accident of birth or through some innate change to their being rather than through worship or study. The biggest decision you have to make when playing a barbarian is which Primal Path to take at 3rd level. The fun of Wild Magic Barbarians is that they can support variable action economy without feat investment. Guaranteed to piss off your DM. Path of the Berserker (Player’s Handbook) “The Path of a Berserker is a path of untrammeled fury, slick with blood. D&D 5e Sorcerer multiclassing image by Wizard of the Coast’s Strixhaven: Curriculum of Chaos. d100. Also English is not my first language. A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. There are two primal paths detailed in The Player’s Handbook: Path of the Berserker and Path of the Totem Warrior. However, players can still customize them with D&D 5e's. Even things that have a direct translation will play. The idea is that during a rage the barbarian can focus its Wild Surge into a single casting of a low-level Sorcerer spell. Meiofauna. She's a level 1 Barbarian level 1 wild magic sorceror. A place to discuss Dungeons & Dragons. Yes, Wild Magic continues to function while unconscious. of 1st level or higher, an additional effect might occur. 1. The Wild Table lacks any meaningful drawback. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Start with 19 STR / 16 DEX / 16 CON / 10 INT / 12 WIS / 13 CHA. Brown bear is nice and all. Fastball special, baby! 4 barbs. 11: Your height changes by 1d6 inches. Wondering if I could homebrew a barbarian variant that rolled on, for instance, the wild magic surge variant table listed in this thread. 5) Path of the Beast. Druids often evoke almost. and other countries. That d3 doesn't seem like much, but it's an. Barbarian. Wild Surge. The deck’s size is 3 + your proficiency bonus. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Your innate magic comes from the wild forces of chaos that underlie the order of creation. If the OGL 1. Add the 6th level ability from the Primal Path of your choice. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. Take Fighter. BG3 is the third main game in the Baldur's Gate series. Homebrew Wild Magic Barb Variant Feature. Revised Homebrew Wild Magic Surge System. The Wrathful Angel, righteous fury made flesh. When you enter a rage, you roll a d8 to determine the effect. For previous versions of the Eladrin, see our Elf Handbook. The massive half-orc let out a blood-. Disclaimer: This article contains affiliate links that add gold to our coffers. Expanded rules, however, list more primal paths. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. Last Updated on January 22, 2023. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. if you roll double 8s doubles on the d8s on the damage roll, the bolt can bounce off of the original target and hit another one nearby. If you roll a 1 or 20, roll 1d100 on the [Class] s Wild Magic Surge table to create a random. Join. could also do a monk for punch barb or a druid for a bearbarian (moon druid /barbarian) Gale and Shart would work well. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty temporary. people generally hated wild magic sorcerer. So if the sorcerer casts 3 spells the odds of triggering a wild magical surge would be 5%, 10%, and 15% for each roll. When you enter a rage, you roll a d8 to determine the effect. DnD 5e – New Path of Wild Magic Barbarian Handbook. DnD 5e – New Steinhardt’s Path of the Lightning Vessel Barbarian Handbook. Honestly though, I’d say it isn’t too good overall, but it really depends on your party composition. Barbarian wild magic is fueled by their rage, so I feel like it’s more. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. Wild Magic Barbarian. Barbarians primary ability is Strength, their saving throw proficiencies are Strength and Constitution, and they have a Hit Dice of 1d12. Sorcerer: Wild Magic. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties. I ran a wild soul barbarian zeal cleric multiclass Orc, who was a zealot of Grummsh. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. Wild Mage sorcerer is extremely DM dependent. The usual recommendation for barbarian caster multiclassing is warlock to use armor of Agathys or moon druid to double the effective HP of your wild shape. When you enter rage: Roll on the wild magic table to determine the magical effect produced. Effect. Best Background for Barbarians. For example: Banshee - "Bludgeoning, Piercing, and Slashing from Nonmagical Attacks". No plan — no matter how well conceived, contrived, or executed — survives contact with the enemy. This wild magic effect lasts for 1 hour, or until ended with a. Leonin get Darkvision, a free skill, and a roar which can frighten nearby creatures, making them an excellent, interesting, and accessible race. The more members of your party accept this benefit, the more hit points everyone gets. Eventually, if you want to try for a different effect. by Prince Phantom. At the top of our Barbarian Subclasses 5E list is the Totem Warrior. In 5e, the Barb is great at dual wielding because they can add their +2 Rage bonus. BG3 is the third main game in the Baldur's Gate series. r/UnearthedArcana. The wild magic barbarian felt terribly underpowered in the realm of class features. Barbarian's fun is no lower than that of Fighter, Rogue or Ranger. Barbarians who draw on their ancestral guardians can better fight to protect their tribes. The later subclass festures are also neat but not entirely great. Skaugy • 9 mo. . Another classic. Whenever you land a critical attack on an enemy during combat, you must roll on the Wild Magic Surge table from the Wild Magic Sorcerer subclass and apply the effects. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. 2. Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power r. Stealth Octopus. Additionally, I would consider the transition from party level 6 to 7 in the scenario where warlocks are the primary/only spellcaster in a party with a Wild Magic barbarian; that part of the feature would effectively suddenly "turn off" at level 7 if restoring lower-level slots is not permitted, which is quite awkward. To represent the flow of wild magic within you, you must first establish a deck of sorcerer spells. They were introduced in Volo’s Guide to Monster’s, and while they have existed back to 1st edition DnD, their appearance, lore, and even their height has changed significantly in 5th edition. Path of Wild Magic. A subreddit for D&D 5e and One D&D homebrew. The Wrathful Angel. Disclaimer: This article contains affiliate links that add gold to our coffers. Leather armor, any simple weapon, and two daggers. The number of creatures that resist psychic damage is slightly higher, but against those creatures you are already fucked as a barbarian. I don't know of any way to dual wield two, though. In that case, this barbarian subclass is a strong match. Wild Magic Surge. Tough is another contender for feat choices in the future for myself, however Alert, Elemental Adept, Magic Initiate, and potentially even spell sniper could be good for sorlock lite. Out of your mind. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting. Question about Wild Surge on Wild Magic Barbarian. Basing any build on any given ability is pointless. Wild Surge effect #4 on the Barbarian's Path of Wild Magic reads. This table has some area-of-effect-centered-on-caster damage or vulnerability. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of. Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. Barbarians are all about getting angry, dealing damage, and shrugging off enemy’s attacks. After all, the only thing fans should be raging about is when they’re playing the Barbarian subclasses. Roll a d20 and consult the following table to determine the effect, if any. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. The wild magic barbarian felt terribly underpowered in the realm of class features. We look at the two subclasses introduced in Tasha's Cauldron of Everything, discuss how they compare to the other options, and look at what our community tho. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. #6 – Path of the Zealot. We put together a D&D starter kit for you to try and win. D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. Path of the Battlerager. Path of the Wild Soul . Ancestral Guardian – Ancestral Guardians revere their ancestors, using ancestral guardian spirits for aid. Divine Smite will be fun with your Sorcerer spell slots. Our Best D&D 5E Barbarian Magic Items will give you some ideas about what to build to best tank your way through all opponents. Barbarians don’t get much in the way of skills unless you add Optional Class Features, so generally they’re stuck as combat. Path of the Ancestral Guardian. you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. With this path, each time a barbarian enters a rage, they also get the additional effect of a random magical ability. Class is back in session. Option 8: is basically the same. you roll to randomly determine what CR of demons you get, so you can have 8 little demons, 4 mid demons, or 2 decent. Barbarian 5e: Path of the Beast (Tasha's Cauldron of Everything)Nerdarchy explores one of the new D&D subclasses from the latest player options D&D book for. He laughs as he charges toward the frost giant who dared poach his people’s elk herd. One of the possible effects , #2 on the Wild Surge table, is a teleport effect: You teleport up to 30 feet to an unoccupied space you can see. A goat meant as a sacrifice was instead possessed by a demon, who now wants to start a cult. This weapon has a maximum of 9 charges. Barbarian Class Details. Barbarian + Rogue (classic, esp powerful if you go easy on the BB side and stick to 5-6 levels). Introduced in Strixhaven: A Curriculum of Chaos (affiliate link), the Owlin is an owl-like humanoid. My favourite two sorcerer sub-classes are weirdly the two that come in the Player's Handbook; Draconic Bloodline and Wild Magic. S. Perhaps you were blessed by a powerful fey creature or marked by a demon. We added mostly good things, such as rolling a 12 making me resistant to all forms of damage. Defend your friends and loved ones. Meanwhile enemy AC in 5e rarely goes above 18 and just gets easier and easier to hit. While characters of any species can be good barbarians, you may want to choose a species that improves your Constitution or Strength scores. Hey all, I'm currently playing a Human, wild magic sorcerer that I'm thinking of multi-classing now that we've hit level 5. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes. If the roll is odd, you shrink. A caster teleports 25 ft. My question concerns the level 3 ability, Magical Awareness. . The Wild Magic barbarian lacks the dependable, evergreen combat abilities of other D&D 5e barbarian subclasses. Primal Path. Gather your party and venture forth!Kalashtar 5e Traits. AC= dex mod + con mod of the creature you wild shape into. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. Source: Tasha's Cauldron of Everything. We're currently level 6, but the moment the Warlock hits level 7, she will no longer have any spell slots of 3rd level or lower. This guide is for the updated version of the Eladrin published in Monsters of the Multiverse. Bundles containing this product: The Panfilo Package [BUNDLE] $7. As a barbarian you want STR for damage, DEX and CON for health and armourclass. Mechanically, their history in 5th edition has been long and complex. By Jenny Melzer Updated Oct 3, 2021. until 1d4 rounds later. 6) Path of Wild Magic. When you would suffer damage from a spell, you can use your reaction to place the hammer in its path. Half-orcs are the quintessential. Wild Surge Barbarian Revised | GM Binder. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. The official wild magic surge table is found in the Player’s Handbook. If the roll is odd, you shrink. When Raging, a D&D 5e barbarian cannot cast or concentrate on spells. DnD Classes are the mechanical heart of characters in Dungeons and Dragons. Starting strong. From PHB p 67: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. Homebrew Wild Magic Improvements. Rage Artificer. 1/5 Red. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Barbarian Bard Cleric Druid Fighter. Perhaps you were blessed by a powerful fey creature or marked by a demon. 1-2. While your race and background carry equal weight in who your character is, your class defines what your character does. Keep in mind that the table for the Sorcerer, however, is designed to have the results be about 2/3 Positive for the sorceror, and not all of these tables might have the same ratio. The massive half-orc let out a blood-. ## Barbarian Subclass ### Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. Elemental themes lend themselves very well to outsider-centric campaigns and characters, so consider campaigns which take players to the outer planes. There are hundreds of magic items out there for you to use in Dungeons and Dragons 5e, and there are more being published every month. The path of wild magic is a perfect pair for the barbarian's rage class mechanic. Homebrew Wild Magic Barb Variant Feature. Equipment. Vaughan Dawnhand, Goliath. View User Profile View Posts Send Message Adventurer. If the roll is even, you grow. Step 1: Choose a Species. 3/5 Green. Path of Wild Magic Multiclass Recommendations Wild Magic Barbarian (3) / Fey Wanderer Ranger (17) The influence of the Fey has instilled you with unstable magic when you become emotional. #3 Jan 1, 2022. 6. Barbarian. 3) Path. These are the best DnD Barbarian subclasses 5e, ranked from worst to best: Path of the Berserker. Wild Magic Surge. The Barbarian is most effectively built as a high-output melee damage build. Each player takes one element, and builds a character around it. Players looking to get the most thrills and excitement out of combat in Dungeons and Dragons 5th Edition will find no better option than the barbarian class, which thrives on danger and comes with some incredible options for both dealing damage and taking it. The changes to the Path of Wild Magic are listed below. That d3 doesn't seem like much, but it's an. Each entry in the deck must be a sorcerer spell you know. Otherwise, you regain it on a long rest. This is, of course, a house rule, but again, it comes down to the DM. Size: Medium is the typical size of most races, and is neither good nor bad. Front-line warriors who lose none of their power despite channeling random magical effects, the Path of Wild Magic can be hard to predict, but it’s always effective. You can cast the detect magic spell without using a spell slot or components. This one could be scaled up and it probably the one that would want scaling most of all. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. . For example, the table for the Wand of Wonder is about 50% negative. This two page character sheet keeps all of your essential character crunch on one sheet and all your character's backstory, traits, allies, and enemies on another. Barbarian + Druid ( Moon). If you put like a 12 in INT and take arcana proficiency you can be the party’s Wizard lite.